Despite feeling that I’d really want to just play alone.the fight was on! I landed my moves cleanly, and quickly took the first two games. I was slightly aimlessly playing “King of Fighters ‘95” when someone joined me, playing on the other side. This was over ten years ago.Ī little time passed since then, to a time where I felt the fighting game boom had leveled off a bit. This is groundbreaking! I felt as if a new way of playing games had introduced itself into arcades. The tension I felt when playing against a stranger for the first time was incomparable to when I played my friends, and my heart started to race. If you lose, your one play is over, if you win, you get to keep playing. The day I first saw a “Street Fighter II” arcade cabinet installed in my local arcade, I thought to myself, What is this!? A machine with two screens, each facing towards a seated player, designed so you can play against an unseen opponent, a design that persists today. If you have any questions about this article, please contact the administrator. If you enjoyed this article, I would strongly encourage you to support Sakurai by buying his books. The following is a selection from Masahiro Sakurai’s book: Think About the Video Games 2. This translation is for fan use only, and may not accurately reflect Masahiro Sakurai. For additional information, please read this post. Please use the first two paragraphs and link to this translation. #ULTIMATE FIGHTING GIRL GAME 2015 FULL#Note: Do not repost the full translation. 71– Sakurai on fighting games, skill gaps, and more “Painful Memories of Fighting Games,” Sakurai Famitsu Column vol.
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